2010年11月10日 星期三

computer games at the readings by Adams

A) How does Adams define art? Do you agree with his definition?


According to Adam words "The boundaries between art and non-art are not hard and fast; there is a grey area." , people is getting confused with  judging the quality of work of art. The mediums is not only some tradition painting or sculpture, but also internet and technology in today.  Therefore, people cannot say which one is art work accurately.
I agree Adams ' claim because artist can use different mediums to make a art work such as painting combining technology. Therefore, people cannot use tradition criteria to judge those digital paintings. So,what the criteria is in the future need people to think of it.

B) According to Adams, what is needed for videogames to be considered as art?


Videogames need to have contain content and must consider the idea that it presents to public. It's must be more than merely entertaining. Also, it need to have an aesthetic that Adam distinct aesthetic qualities of games by assessing the appeal, meaning, richness, depth, significance ,and so on. Moreover, players must feel things via playing videogames. 


Reference:
Andy Clarke and Grethe Mitchell, Video game and art (Intellect Books, 2007)

2010年11月3日 星期三

Gamer revolution

A) According to the film, what are some pros and cons of playing videogames for individuals and societies?

Pros for Individuals and societies:
Videogames can help player to train the coordination of mind, hand amd foot because they need to judge the  action you do and type the order immediately. Also, playing videogames such as The Sims can make player more creative as they can create their own place and even their faces in the game. Players will be brave to do what they cannot do in reality like being a man.




Cons for Individuals and societies:
Wrong concepts will send or enter to players' mind especially for immatural teenagers. The most obvious messages are violence and sexual concept. One of my classmates like playing The Sims and she always makes sex with people in the games. The example of  Exidy's 1976 title Death Race shows videogames may not increase the violent tendencies among youth, but surely bullying.
Videogames  do encourage the concept of violence to players because players need to choose weapons to hit or kill people in some shooting games. There is  a real case that a young boy brought a gun to school and shot at eight schoolmates' faces and finally found out that the boy played first-person shooter game for 100 hours.














B) Accordimg the film, is there any evidence that digital games can encourage aggressive values andanti-social actions in the actions in the real world? Do you agree?

Some video especially first person shooter game,  players need to choose weapons to hit or kill people so that players are encouraged as a killing machine. Also, players will eager to finish all the tasks in the game.  According to research, by testing brain activity, first person shooter game can produce aggressive impulsion in players' brain. 
Digital games also raise the problem of discrimination. The setting of characters is unfair as the good one must be Western countries, mostly America, and the bad one must be Middle East countries such as Iraq. This wrong concept will send to players, especially teenagers, and they are not mature enough to filter those discriminative messages.

C) Should governments have the right to ban certain games? Why or why not?

I think government should have the right to ban certain games because it can stop players learning violent  or receiving wrong concept.

Mouchette shows



I think Mouchette's website show sensation of sound and visual effect.
There are many close up of her different parts of face like her lips which make me feel a little bit disgusting.
People also can listen some sounds  such as a girl saying "Bonjour", breathing sound or crying sound. It seems that she want to talk about sexual sensation.
The front page of website show some information of artist. For example, It shows the name, living place, age etc to give a concept to people who she is. It raises the question of identity issue in the internet. How do people think of the themselves between real life and internet?